'Munckhy'

Danny van den Munckhof



"Nobody cares how much you know,
until they know how much you care."
Theodore Roosevelt

ABOUT

I'm a designer of transmedia-solutions and installations, with 5 years of experience in illustrations and video game-art. Since, I've expanded into other fields such as storytelling, user experiences, and virtual reality.

EDUCATION

Communication & Multimedia Design
Avans Hogeschool, Breda
4 Years Course

GRADUATING IN 2017
IN PROGRESS

Game Architecture & Design
NHTV University of Applied Science
1 Year out of a 4 Years Course

2013



WORK

Trainer: Creation & Inspiration
Ucademy

Together with Eva-Lisa Janssen I give workshops to students, volunteers and teachers who're looking to expand their understanding of creativity. By giving the tools to kickstart one's creativity, students are able to use their own -but also their collective- imagination to turn these ideas into action and deviate from the norm. You can read more about Ucademy in this article, or visit our website.

MARCH 2016 - CURRENT

Internship: Virtual Reality development
E-sites

During my internship at E-sites, I've worked with several web-frameworks like A-frame and React, as well as 360-video and interaction.

JANUARY 2017 - CURRENT

Virtual Reality development
ZINNIN

At ZINNIN I assist clients when they include virtual reality with their service.
I also offer consultancy, design-support and take an active role in developing demo's.

MARCH 2017 - CURRENT



SKILLS

Adobe Creative Suit


VR Video/Photography


3D Modeling & Animation


HTML/CSS/Jsc


Unity


Arduino



PORTFOLIO

PURPLEWOOD HILL

This interactive installation was set up during the release of Purplewood Hills, a novel by Nina Kramer. Visitors could bring one of three characters -visualized by printed 3D models and equipped with RFID tags- to a location from the book, and hear them tell part of the story corresponding with that location.

Interactive Installation

THE CLOUD

The Cloud tells a story of small collections of data growing into 'Big Data', visualized by the condensation of raindrops which, in time, turn into a thunderstorm of data. As people walk past the Cloud they notice the raindrops and small changes in the Cloud's lighting, until other people start joining in and contributing to an orchestra of raindrops and light. Curious as to how this played out? Check out it's first appearance during the 2016 Natural Interfaces-exposition at Breda Central Station right here.

Interactive Installation

WHITE LIGHT

Using your phone as a controller, as well as your in-game interface, White Light creates a unique setting in which players are being disrupted by their controller. While we don't notice messages and social media halting whatever we do when we're on our phones, stepping back and realizing how much time is spent might lead you to realize how you're always running late and finish things up at the final minute. White Light was designed for middle-schoolers in their graduation year to spark a conversation on social anxiety. Our designbrief can be downloaded here.

Game for Windows & Android

'MOOI'

The 911 (or 112 in The Netherlands)-emergency offices had tasked me and colleagues to think of a way to improve communications between 911-correspondents and civilians in case of emergencies. These days people only think of apps and client-side ways to improve on the speed and accuracy of emergency calls. So we designed a data-manager from the ground up in only a couple of days.

Webapplication Design



CONTACT

Email
munckhy@hotmail.com

Location
Breda, The Netherlands.

Phone
+316 10 65 88 79

SOCIAL LINKS